Hello there. Today I learnt how to rig a character in Blender using bone armatures. Here is a link to the tutorial I used.
http://cgi.tutsplus.com/tutorials/building-a-basic-low-poly-character-rig-in-blender--cg-16955
This tutorial was mostly straightforward. Setting up the armatures or bones was easy, they were parented to each other so they worked more like a skeleton. Then I had to set up a control structure using armatures set on the outside of the character. These bones act like handles to manipulate the character. Once that was done I used a feature called weight painting to avoid too much distortion of the character as well as giving the skin better relational movement between bones. It got a little complicated when moving between pose, edit and weight painting mode, but I'm sure I will improve with practice.
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